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There's something surprising waiting at the end of Inside, and in a talk titled "Huddle up!: Making the [SPOILER] of 'Inside'" a team of Playdead devs will explain how (and why) they built it.
December 19, 2016
The schedule for the 2017 Game Developers Conference is coming together nicely, and today conference officials are proud to announce that the team at Inside developer Playdead are coming to the show to reveal their game dev techniques.
There's something surprising waiting at the end of Inside, and in a talk titled "Huddle up!: Making the [SPOILER] of 'Inside'" a team of four Playdead animators and programmers -- Mikkel Bøgeskov Svendsen, Andreas Normand Grøntved, Søren Trautner Madsen, and Lasse Jon Fuglsang Pedersen -- will explain how they built it.
Attendees will see unexpected inspirational sources, learn about making softbody physics with impulse and intent forces battling for control, using procedural animation to reflect intent and establish realism, and melting pieces together with shading. Above all attendees will enjoy some advocacy for wild, unmanaged forms of collaboration, to create the unknown.
So keep this talk in mind as you're planning out your GDC 2017 schedule -- it promises to be uniquely intriguing!
Also, don't miss your opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is January 18, 2017. GDC 2017 itself will take place February 27th - March 3rd at the Moscone Center in San Francisco.
For more information on GDC 2017, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
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