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At GDC 2018 Kongregate's Katrina Wolfe and Peter Eykemans will explain how_Animation Throwdown_ was made by a skeleton crew split between 2 developers, 1 publisher, 1 IP owner, and 5 individual IPs.
December 7, 2017
If you want to better understand the art and business of making games make sure you come out to the Game Developers Conference in San Francisco next March, where Kongregate will be presenting a behind-the-scenes look at the making of its hit free-to-play game Animation Throwdown.
The game is packed with popular cartoon characters and the story of how it was made is fascinating, involving a skeleton crew split between two developers, one publisher, one IP owner, and five individual IPs.
In their GDC Mobile Summit talk on "All the Families: The Making of 'Animation Throwdown'", Kongregate's Katrina Wolfe and Peter Eykemans will explain how it happened.
They'll also share lessons learned about structuring a complex production involving multiple parties, making limited resources work, and the pitfalls to watch out for when trying to undertake something so big, including working with well-known IP.
It promises to be fascinating, and we have lots more GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show's official website, and subscribe to regular updates via Facebook, Twitter, or RSS.
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