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Game designer, researcher and XEODesign founder Nicole Lazzaro will explore the 5 most challenging usability obstacles game developers (and film makers) face in VR at <a href=vrdconf.com/?_mc=blog_x_vdrc_le_tsnr_vrdc_x_x-nov>VRDC</a> this November!
August 26, 2016
Heads up, VR devs: Virtual Reality Developers Conference organizers are hard at work lining up a fantastic array of VR/AR experts to speak at the big November show, including game researcher, designer and XEODesign founder Nicole Lazzaro.
In Lazarro's VRDC talk on "VR Usability in Wonderland," she plans to outline how VR game devs must releasrn how to do things like move a game's camera, design a player interface, and even play audio in order to effectively immerse players in a VR experience.
Based on two years of VR research on games such as Job Simulator, Defense Grid, EVE: Valkyrie, plus 25 years of game research and developing XEODesign's own VR game Follow the White Rabbit (pictured) Lazzaro will deliver a deep dive into player psychology, usability, and the neuropsychology of emotion.
Attend her talk to explore the 5 most challenging usability obstacles game developers (and film makers) face making innovative and emotionally compelling VR games!
Head over to the VRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.
VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.
Gamasutra, VRDC and GDC are sibling organizations under parent UBM Tech.
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