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Ben Esposito breaks down the personal process behind Donut County

We sat down with Ben Esposito, lead developer on Donut County for a chat about making dense yet personal games.

Bryant Francis, Senior Editor

September 5, 2018

1 Min Read
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Donut County, which has been in development since 2013, is an odd little game about playing as a hole in the ground. How do you make being that hole meaningful? Well if you're developer Ben Esposito, you try to imprint as much of your personality on it as possible. 

Earlier today on the Gamasutra Twitch channel, we were lucky enough to chat with Esposito about the making of Donut County, and how his decision to make a dense but short game impacted his development process. If you're a developer aiming to create short and personal experiences in commercial games, you should definitely watch the full video up above! 

And while you're at it, you can follow the Gamasutra Twitch channel for more developer interviews and editor roundtables. 

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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