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Catch the Job Simulator devs sharing VR spatial storytelling tips at GDC 2017

At GDC 2017, Owlchemy will share tips to avoid uncanny valley, build empathy via character interactions, and share lessons learned from Job Simulator & Rick and Morty Simulator: Virtual Rick-ality.

December 6, 2016

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As the schedule for the 2017 Game Developers Conference comes together, organizers are excited to announce that members of Job Simulator studio Owlchemy Labs will be speaking at the show about a cutting-edge topic: spatial storytelling in virtual reality.

Owlchemy's Alex Schwartz and Devin Reimer (CEO and CTO, respectively) will be delivering a talk at GDC 2017 on "Spatial Storytelling Lessons from 'Job Simulator' and 'Rick and Morty VR'", and you won't want to miss it if you have even a passing interest in VR or storytelling in games.

Devs know that telling stories and interacting with characters in VR is a deep challenge, one with little precedent and many ways to ruin the illusion for players. Characters need to be able to interrupt one another seamlessly, avoid staring and awkward expressions, and character interactions need to work properly for players of any height, to name just a few.

In this talk, Owlchemy Labs will share tips to avoid uncanny valley, increase empathy with character interactions, and cover gobs of actionable lessons learned through the development of VR titles Job Simulator and Rick and Morty Simulator: Virtual Rick-ality. Don't miss it!

For now, don't miss the opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is January 25, 2017. GDC 2017 itself will take place February 27th - March 3rd at the Moscone Center in San Francisco.

For more information on GDC 2017, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

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