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Come out to VRDC and see how the Lucky's Tale devs prototype in VR

Lucky's Tale dev Playful Corp. has been a leader in VR, and at VRDC founder Paul Bettner and studio design lead Dan Hurd will share the things they've learned from years of prototyping VR games.

July 20, 2016

1 Min Read
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Good news, VR enthusiasts: Organizers are excited to announce another great talk that will be taking place at the first standalone Virtual Reality Developers Conference this November.

Lucky's Tale developer Playful Corp. has been one of the leading lights of VR game development, and at VRDC founder & CEO Paul Bettner will join studio design lead Dan Hurd onstage to chat about all the things they've learned from years of prototyping VR games and experiences.

Their talk, "A Playful Approach to Prototyping for Virtual Reality," will candidly break down the findings of the studio's ongoing search for the best practices of rapid VR game development. Bettner and Hurd and discuss the tools and techniques they use to quickly prototype VR experiences, highlight problem areas they continue to strugle with and showcase Playful's latest prototype work in touch-based and social VR.

So head over to the VRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

Also, don't forget that you can take advantage of an early bird discount to save up to $400 off the price of an All Access pass by registering before September 7th!

VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.

Gamasutra, VRDC and GDC are sibling organizations under parent UBM Tech.

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