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Dev think-tank looks to solve game design's 'toughest problems'

Project Horseshoe, an invitation-only think-tank style conference that aims to address the challenges of modern game design, has published its official 2015 report.

Chris Kerr, News Editor

January 22, 2016

1 Min Read

Project Horseshoe, an invitation-only think-tank style conference that aims to address the challenges of modern game design, has published its official 2015 report

Last year's meet-up took place at a secluded Texas inn from November 5-8, and brought together a number of industry names including Steve Swink, game designer at Cubeheart Games; Quantic Foundry co-founder, Nick Yee; and Payoff's motivational designer, Tim Fowers.

A number of topics were up for discussion, and during their self-imposed three-day seclusion the group explored the ins and outs of mature game design, artificial intelligence and quantum computing, metagame systems, and augmented reality as a entertainment destination. 

The full series of reports, which also cover topics such as communicative game design practices and subversive game design, can be found on the Project Horseshoe website.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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