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Devs respond to our Twitter question—what objects do you really want to interact with in VR?
As both Oculus and Valve prepare to launch motion controllers for their respective virtual reality platforms, and developers begin to discover the various rules about how players interact with these objects, we wanted to know—what objects do you really want to interact with in VR?
We posed this question to our Twitter followers, gathered their answers and supplied brief musings as to the central challenges behind executing these interactions in VR.
Remember, if you're interested in participating in these conversations in the future, make sure to follow @Gamasutra on Twitter. The questions usually go out on Fridays in the late morning, Pacific time, alongside Tweets of our regular news, blogs, and original writing.
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