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Hey game designers, GDC officials are seeking great <a href="http://gdconf.com/conference/submissions/index.html">submissions</a> of intriguing Design talks for the GDC 2017 Main Conference, from now through August 18th.
August 11, 2016
If you've got a great idea for a session that should take place as part of the Programming track of talks at Game Developers Conference 2017, now is the time to submit it! GDC 2017 organizers are now accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 18th.
This will be the 31st edition of GDC, which continues to be the world's largest and longest-running event serving professionals dedicated to the art and science of making games.
Next year the show will take place Monday, February 27 to Friday, March 3, 2017 at the Moscone Convention Center in San Francisco, California, and will once again host thousands of game developers from all around the world for a week of learning, networking and inspiration.
Organizers are looking for submissions of expert talks that would be a great fit for the show! In particular, they're seeking submissions for the GDC 2017 Design track of talks. Here's what they're looking for:
Design submissions in all areas are welcome, and we are particularly interested in high quality, deep and insightful game design talks presented at an advanced level for experienced professional game designers.
These can range from the production side of design (such as designing characters for diverse audiences or dealing with testing for a procedural content generation system), to the nuts and bolts design problems of character ability tuning, to the aesthetics side of design (such as how to create an interactive space that elicits certain emotions from players) - or anything in-between.
As usual, we have seen amazing new developments in hardware and platforms, an ongoing evolution of business models, and huge changes to our audiences and the way they engage with our games - talks that explore and explain the impact of these changes and how to better design games in consideration of them will be especially welcome. The key is to show that you have deep and non-intuitive insights into your topic, forged through hands-on experience working on relevant games.
Meanwhile, the separate call for submissions to present talks at the GDC Summits specific to a variety of sectors within the industry, including the VRDC @ GDC track of VR-focused sessions, will open later this year and run from August 29th through September 23rd.
For more details on the submission process and to view the complete list of GDC 2017 Main Conference advisory board members, please visit the GDC website.
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