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We're talking to the game director of Guild Wars 2 about good monetization in game design at 3PM EST.
As more and more games enter the "live games" format, how they generate revenue has been a burgeoning important question. While some developers struggle to figure out how to make any revenue, others have risked angering their players and invited regulatory scrutiny with improperly designed loot boxes.
Regardless of which problem you're trying to solve for your own game it would probably be helpful to know that Guild Wars 2 design lead Crystin Cox wants to help you out with her upcoming GDC talk on this very topic. But since we at Gamasutra want to know about what it's like to even become a monetization designer, we've invited Cox onto our Twitch channel at 3PM EST for a conversation about game revenue.
It should be a helpful chat! If you've got questions about monetizing your online game, be sure to drop by, and while you're at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary.
Gamasutra and GDC are sibling organizations under parent UBM Americas
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