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Each week, Josh Bycer of Game-Wisdom takes a deep dive into one video game for his Dissecting Design series. This week, it's all about the replayability of A Valley Without Wind.
This week's Dissecting Design is about A Valley Without Wind and being one of the most replayable games that no one played.
A Valley Without Wind is an example of how just having replayability is not enough. If someone doesn't enjoy your game at minute 1, they're not going to be there for hour 10 or more.
0:00 -- Intro
1:35 -- Basic Gameplay
10:18 -- A Valley Without Wind's Progression Structure
31:47 -- A Valley Without Wind's Problems
40:25 -- Final Thoughts and Outro
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