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Dissecting Design -- Ghost Master
Each week, Game Design Analyst Josh Bycer digs into a game's design. This week -- It's a look back at Ghost Master.
1 Min Read
Ghost Master was released in 2003 and came out during The Sims era of watching virtual people live their lives. Unlike The Sims, this game was all about figuring out the best way to scare them with a squad of ghosts.
0:00 -- Intro
1:40 -- Basic Gameplay
16:09 -- Persistence Elements
18:25 -- Advanced Play
37:44 -- Problems and Final Thoughts
For more videos on design and game spotlights, check out the Game-Wisdom YouTube channel.
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