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Dissecting Design -- Ghost Master

Each week, Game Design Analyst Josh Bycer digs into a game's design. This week -- It's a look back at Ghost Master.

Josh Bycer, Blogger

October 31, 2017

1 Min Read
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Ghost Master was released in 2003 and came out during The Sims era of watching virtual people live their lives. Unlike The Sims, this game was all about figuring out the best way to scare them with a squad of ghosts.

0:00 -- Intro

1:40 -- Basic Gameplay

16:09 -- Persistence Elements

18:25 -- Advanced Play

37:44 -- Problems and Final Thoughts

For more videos on design and game spotlights, check out the Game-Wisdom YouTube channel.

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About the Author

Josh Bycer

Blogger

For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three. 

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I have interviewed over 500 members of the game industry around the world, and I'm a two-time author on game design with "20 Essential Games to Study" and "Game Design Deep Dive Platformers."

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