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Dissecting Design -- Resident Evil 4

Each week, Game Design Journalist Josh Bycer takes a deep look at one video game's design. For this week, it's Resident Evil 4, and how it radically changed design for both action and horror games.

Josh Bycer, Blogger

November 14, 2017

1 Min Read
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This week's Dissecting Design returns to one of my all-time favorite games -- Resident Evil 4. RE 4 was a major innovator for the game industry at the time, and introduced a number of standards for action and horror gameplay; for good and for ill. Check out the Game-Wisdom YouTube channel for daily pieces and indie game spotlights, with new Dissecting Design episodes coming weekly.

  • 0:00 -- Intro

  • 1:16 -- Design Basics

  • 6:19 -- How Resident Evil 4 Changed Things

  • 10:24 -- Resident Evil's transition into action and changing design

  • 18:48 -- Resident Evil 4's Troubled Development

  • 20:54 -- Resident Evil 4's Polarized Action Horror Design

  • 40:11 -- Final Thoughts 

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About the Author

Josh Bycer

Blogger

For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three. 

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I have interviewed over 500 members of the game industry around the world, and I'm a two-time author on game design with "20 Essential Games to Study" and "Game Design Deep Dive Platformers."

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