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Each week, Game Design Journalist Josh Bycer takes a deep look at one video game's design. For this week, it's Resident Evil 4, and how it radically changed design for both action and horror games.
This week's Dissecting Design returns to one of my all-time favorite games -- Resident Evil 4. RE 4 was a major innovator for the game industry at the time, and introduced a number of standards for action and horror gameplay; for good and for ill. Check out the Game-Wisdom YouTube channel for daily pieces and indie game spotlights, with new Dissecting Design episodes coming weekly.
0:00 -- Intro
1:16 -- Design Basics
6:19 -- How Resident Evil 4 Changed Things
10:24 -- Resident Evil's transition into action and changing design
18:48 -- Resident Evil 4's Troubled Development
20:54 -- Resident Evil 4's Polarized Action Horror Design
40:11 -- Final Thoughts
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