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Dissecting Design -- The Action-Horror of Alan Wake
For my weekly game examination videos, I'm turning to Alan Wake to discuss how the series tried to balance action and horror design.
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For this week's Dissecting Design, I'm taking a look at Alan Wake. The game tried to combine action and horror design, and while it worked in some areas, it wasn't enough to base an entire horror game around. I also showed off the DLC and how they were the best parts of the game.
Action horror design is hard to get right, and it all comes down to the balance between the two.
For more videos on games and design, you can find them on my YouTube channel.
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