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Dissecting Design: How Braid Merged Action and Puzzle Design

This week's Dissecting Design video covers Braid, and how it combined two very different genres of gameplay.

Josh Bycer, Blogger

February 23, 2017

1 Min Read
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This weeks' Dissecting Design was about Braid. Braid was one of my favorite games in recent years and an important part of the mainstream learning about Indie development. In this video, I looked at how the game was different design-wise, and important lessons on organic tutorials to teach players unique mechanics.

Dissecting Design videos go up once a week on my YouTube channel.

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About the Author

Josh Bycer

Blogger

For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three. 

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I have interviewed over 500 members of the game industry around the world, and I'm a two-time author on game design with "20 Essential Games to Study" and "Game Design Deep Dive Platformers."

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