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Dissecting Design: How Braid Merged Action and Puzzle Design
This week's Dissecting Design video covers Braid, and how it combined two very different genres of gameplay.
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This weeks' Dissecting Design was about Braid. Braid was one of my favorite games in recent years and an important part of the mainstream learning about Indie development. In this video, I looked at how the game was different design-wise, and important lessons on organic tutorials to teach players unique mechanics.
Dissecting Design videos go up once a week on my YouTube channel.
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