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The first episode of my new video series breaking down games and their design is now up.
I wanted to show off the first of my new video series from the Game-Wisdom YouTube channel. Dissecting design is a series that breaks down famous (or infamous) games in terms of their mechanics and game design. For this one, I looked at the rise,fall and rise of Diablo 3. I talked about what the game did different from the start and the problems that the auction house (allegedly) caused.
From there, Blizzard did turn things around with 1.04 and then the changes by Reaper of Souls. I also talked about where I feel Diablo 3 is still suffering in terms of content and what they could improve with patches and the next expansion.
Let me know what you think about this new video series and if you have any suggestions for titles worthy of being dissected; either good or bad games.
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