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Epic bolsters Unreal Engine with Twinmotion acquisition

Epic has announced its new version of Twinmotion will be absolutely free to download and use for all customers until November 2019.

Chris Kerr, News Editor

May 14, 2019

1 Min Read
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Epic has expanded its Unreal Engine toolkit with the undisclosed acquisition of real-time visualization solution Twinmotion. 

To mark the deal, Epic has announced its new version of Twinmotion will be absolutely free to download and use for all customers until November 2019. 

Anyone who downloads Twinmotion before the promotion ends will be allowed to keep using it forever without having to pay royalties, which is pretty good news for devs interested in using the tool. 

In case you aren't familiar with Twinmotion, the software allows 3D models to be tweaked in real time, and also lets creators add weather effects on the fly edit their projects in VR. 

Epic's updated version will also offer improved performance, enhanced direct synchronization with Revit and Archicad, and new global illumination glow effects. All users will also be able to access a shared library for multi-user collaboration, a feature that was previously only available in Twinmotion Team. 

"Twinmotion's highly intuitive interface enables you to assign PBR materials, set up lighting, and even choose the season and the weather with just a few clicks," reads a post on the Unreal Engine blog. 

"Populate your scene from a library of ready-to-use assets, including animated characters, and trees whose foliage blows in the wind. With as few as two clicks, you can create paths of walking people or moving cars, and then vary their appearance to suit your scene."

For more information on how the deal and subsequent changed might affect you, head on over to the Unreal Engine website to check out the full FAQ.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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