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Gamasutra Expert Blogs: From Flash To Snowblinded

In highlights from Gamasutra's <a href="http://www.gamasutra.com/blogs/expert/">Expert Blogs</a>, industry notables write about diverse topics, including why Adobe entered the mobile market with Flash, reflecting on the WB Games Seattle layoffs, and more.

Eric Caoili, Blogger

November 10, 2011

2 Min Read
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[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including why Adobe entered the mobile market with Flash, reflecting on the WB Games Seattle layoffs, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs Let There Be Flash (Anatoly Ropotov) It might sound surprising, but there are so many reasons why Adobe never had a chance on mobile platforms. But they still had to try. Anatoly Ropotov discusses why Adobe entered this market and how it might still redeem itself after years of failure. Snowblinded (Ben Hopper) On Friday, November 4, 2011, mere days after the release of their long-awaited title, The Lord Of The Rings: War In The North, Warner Bros. Interactive Entertainment broke the news to a whole lot of people at WB Games Seattle ... Corporate Creativity (Daniel Lehrich) Inspired by a Bobby Kotick quote and his time as a developer, Daniel Lehrich reflecting on the difference between "creativity" and "corporate creativity" as it pertains to the development process. What Makes Strategy Games Exciting? (Evan Jones) Evan Jones presents a rough transcript of a talk he gave at the San Francisco IGDA meeting in October 2011. Many competitive strategy games are deep and interesting, but what makes them transcend that to become exciting?

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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