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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
In highlights from Gamasutra's <a href="http://www.gamasutra.com/blogs/expert/">Expert Blogs</a>, industry notables write about diverse topics, including what "Gesamtkunstwerk" means for game developers, designing the original Xbox's boot sound, and more.
[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including what "Gesamtkunstwerk" means for game developers, designing the original Xbox's boot sound, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs 4 Traits that Can Score You a Job in the Games Industry (Jamie Hall) Want a job in the game industry? MocoSpace co-counder and chief technology officer Jamie Hall presents four traits that he believes are important to any game developer on the market. The Tricky Transition of Payment Models in MMOs (Josh Bycer) As the popularity of free-to-play grows, developers are left with the challenge of designing around the new model ,or altering their original vision. Josh Bycer says there are elements of F2P design that must be considered when making the change. Gesamtkunstwerk – A Discussion About Wagner And Games (Tobias Heussner) Tobias Heussner talks about the term "Gesamtkunstwerk", what it means for us as game developers, and what some of the things are that we should consider if we want to create a perfect piece of art. Designing The Boot Sound For The Original Xbox (Brian Schmidt) Designing the Boot Sound for the Original Xbox required going 'old-school' and the use of sequenced, real-time generated sound. Brian Schmidt describes some of the challenges of creating the sound and the design process itself.
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