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In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including game sequels that change mechanics, the complification of The Legend of Zelda, and more.
[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including game sequels that change mechanics, the complification of The Legend of Zelda, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs Re-Roll (Tobias Heussner) Discussing sequels and mechanics, Tobias Heussner summarizes why some changes cause more negative feedback than other, even if they improved the game. Dragon Age 2 is used as an example, but everything can be applied to other sequels as well. Learn Ten Techniques to Creating High-Converting Landing Pages for Free-to-Play MMO Games (Anthony Doctolero) With so many free-to-play game options, it is crucial that marketers communicate their game’s basic value proposition on their landing pages. Anthony Doctolero offers ten techniques to creating high converting landing pages for free-to-play MMO games. Great Game Design Debate: MMO Leveling Edition (Josh Bycer) Continuing his thought process on MMOs, Josh Bycer debates on leveling up. Should a game require months of playing to reach the cap, or days? As always, there are pros and cons to both sides. The Complification of Zelda (Robert Boyd) Playing through The Legend of Zelda: Skyward Sword, Robert Boyd of Zeboyd Games (Cthulhu Saves the World) notes that adding complexity can add depth and variety to your game, but at what cost?
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