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Gamasutra plays Sleep Tight with lead dev Maxx Burman

We talked to one of the co-creators of Sleep Tight, an upcoming twin-stick shooter that builds complexity out of some surprising variables.

Bryant Francis, Senior Editor

July 20, 2018

1 Min Read
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Next week, twin stick shooter/tower defense/horde mode game Sleep Tight will land on Steam and the Nintendo Switch. It's a little game with surprisingly nuanced design decisions going on under the hood, so we were pleased today to invite Maxx Burman, one of the game's co-creators, onto the Gamasutra Twitch channel to discuss the game's design and development. 

For your convenience, we've archived that conversation for full viewing in the video up above. If you're curious about the life of indie devs who are starting their launches on Steam and the Nintendo Switch, or if you want to know how developers are starting to think about integrating Mixer into their games, you should take a look! 

And while you're at it, be sure to follow the Gamasutra Twitch channel for more developer interviews and editor roundtables. 

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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