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Gamasutra revisits the campy legacy of Night Trap

The most famous full motion video game has returned, so today we sat down and looked at what made Night Trap so controversial in 1993.

Bryant Francis, Senior Editor

August 15, 2017

1 Min Read
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We had to do it. We had to. As soon as we were reminded that Night Trap was being re-released last week, we absolutely had to get a copy so we could stream it for you all on the Gamasutra Twitch channel. 

And today, that is what we did. With Gamasutra editor Alex Wawro leading the way, we did our best to save the poor teenagers of Night Trap. But it was too little, too late. Nevertheless, we did take the time to talk about Night Trap’s legacy, why it was so controversial in the early ‘90s, and what, if anything was actually fun about the game. 

If you have any children in the room, you may want to ask them to LEAVE before you watch the video above, lest they be traumatized by the violent horrors of strange plastic hook-wielding vampires. Or, you could invite them to come close, and tell them tales of a time when video games were shown in Congress as vile corruptors of the youth. 

And while you’re at it, be sure to follow the Gamasutra Twitch channel for more gameplay commentary, developer interviews, and editor roundtables. 

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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