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GDC 2012 Adds StarCraft II, AI Postmortem, Triple Town Creator Sessions

GDC 2012 has revealed new Summit talks for March's event, including talks on the localization of StarCraft II, Triple Town creator Daniel Cook on stopping cloning, and a multi-title AI postmortem.

December 19, 2011

3 Min Read
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Author: by Staff

GDC 2012 organizers have announced a trio of new Summit talks for the upcoming show, examining the localization of StarCraft II, new online game genres, and the AI in titles like Kingdoms of Amalur: Reckoning, The Darkness II, and Skulls of the Shogun. The GDC Summits will take place Monday, March 5 through Tuesday, March 6, at the Moscone Center in San Francisco, and will offer specialized looks into emerging or otherwise influential sectors of the games industry. The latest sessions and lectures to be featured at the GDC 2012 Summits include the following: - As a lead talk in the Localization Summit, Blizzard's senior manager of platform services, William Barnes, will host "StarCraft II - Carte Blanche Localization," offering a detailed overview of how Blizzard brought its newest RTS to a global audience. Barnes will point to a number of anecdotes from "the amazing roller coaster ride that was the localization of StarCraft II" (pictured) to explain why comprehensive localization went a long way toward helping the game achieve worldwide success. - Over in the packed multi-track Social & Online Games Summit, Triple Town co-creator Daniel Cook of Panda Poet developer Spry Fox will provocatively detail what it takes to carve out a new genre with an online game. The talk, dubbed "Create New Genres (and Stop Wasting Your Life in the Clone Factories)," will encourage developers to seek out new and unexplored realms of persistent online game design, while simultaneously offering advice to protect new ideas from copycats and 'fast followers'. - Finally, the Artificial Intelligence (AI) Summit has announced its first sessions, starting with "AI Postmortems: Kingdoms of Amalur: Reckoning, The Darkness II and Skulls of the Shogun" -- featuring a trio of industry veterans as they reflect on the challenges and lessons learned during the development of three soon-to-be-released games. Here, 38 Studios' Michael Dawe, Digital Extremes' Daniel Brewer, and Haunted Temple's Borut Pfeifer will each pick apart their respective titles, and offer insight on some modern challenges AI programmers should be aware of. As well as a multitude of other tutorial days, GDC will feature a total of eight Summits on the Monday and Tuesday of the event, with topics including AI, Localization, Education, Independent Games, Smartphone & Tablet Games, and Social & Online Games -- as well as the new Game IT Summit and Games for Change @ GDC. GDC organizers have also recently announced Summit talks featuring Playdom, SingStar creator Paulina Bozek, and Ponycorn Adventure's adorable indie marketing story, as well as Main Conference talks covering Dragon Age, Space Invaders Infinity Gene, Journey, and much more. For more information on any of these sessions, keep an eye on the official GDC 2012 website, as more details will become available in the coming weeks. To ensure you receive the latest news about GDC 2012 as the event takes shape, please subscribe to updates from the GDC news page via Twitter, Facebook, or RSS. GDC 2012 will take place March 5 through March 9 at the Moscone Center in San Francisco, and is owned and operated by Gamasutra parent company UBM TechWeb.

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