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GDC Europe: Learn game design tricks to keep players immersed in a storyGDC Europe: Learn game design tricks to keep players immersed in a story

At GDC Europe, longtime game designer Mata Haggis will deliver an intriguing talk on the many small design choices made to amplify the narrative of Fragments of Him through player interactions.

June 1, 2016

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The popular GDC Europe conference in Cologne, Germany is coming up fast, and as organizers continue to line up great talks for the show they're excited to announce that longtime game designer Mata Haggis will be there delivering a great talk on interaction design in games.

In "Narrative Experience First: Interaction Design in Fragments of Him," Haggis will showcase the many small design choices made to amplify the game's narrative through interactions in order to better keep the player 100 percent immersed in the narrative.

Haggis aims to cover the successes and failures we came up against in the development of the game, including many practical examples of topics such as reticule design and iteration, forced player movement, removing interactions to create additional immersion, and more.

Make sure to check it out, because the session is designed so that you'll walk away with concrete tips you can apply to improve your own games.

Early birds can still register for GDC Europe 2016 by July 20th to save up to 200 euros on an All Access Pass. The conference itself will take place August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.

GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

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