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Get a job: Be a Level Designer on Respawn's Star Wars game

The studio that made Titanfall is now working on a 3rd-person Star Wars game, and it's looking for level designers to join the team working on that project at its Chatsworth, CA offices.

May 26, 2016

3 Min Read
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Level DesignerRespawn Entertainment

Location: Chatsworth, CA

Respawn is seeking Senior Level Designers to embrace and contribute to a new 3rd person, action-adventure Star Wars game, breathing life into the gameplay world and helping define the moment to moment player experience.

This is a rare opportunity to work on a beloved franchise with a talented and seasoned team.

RESPONSIBILITIES:

  • Work with the design leadership, design team, artists, code, and animation to deliver level designs that epitomize the creative vision of the game.

  • Research subject matter relating to the design objective in an effort to ensure the authenticity of the experience.

  • You will be expected to own level designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood.

  • Be a positive influence on the entire team and as a Designer, evangelize the ultimate promise to deliver “fun”.

  • Proactively seek out opportunities to identify and deal with issues before they arise.

  • Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game.

  • Demonstrate a willingness to keep an open mind to coworker’s ideas, incorporating suggestions when applicable.

  • Participate in the research and development of new tools related to level design and pipeline.

  • Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.

  • Mentor other designers and lead by example.

EXPERIENCE:

  • At least 5 years’ experience in the games industry working in a level design capacity, shipping at least one title.

  • Experience working with a game engine, using scripting tools to orchestrate events, and implementing 3D work into the pipeline.

  • Extensive understanding of level design process including level flow, engagement, structure, pacing, environmental storytelling, testing, etc.

  • Experience in rapid prototyping to test feasibility of concepts.

SKILLS:

  • Expert game design sensibilities.

  • Ability to pitch game design concepts in a clear, detailed manner, through strong written and verbal skills.

  • Strong understanding of level editing packages such as Maya, Unity, UDK, or other proprietary tools.

  • A team-player who understands the importance of collaboration, and can communicate effectively with all disciplines and departments.

  • Positive, solution-oriented individual passionate about the play experience, with a wealth of knowledge across a wide range of games.

  • Ability to learn and master new tools and techniques.

  • Shipped AAA game/s a plus.

PROVIDE:

A portfolio that demonstrates superior game design sensibilities. This can come in several forms including, a shipped title or a mod created for a retail game. A good sample is fun to play, is professionally polished, and is intuitively playable, accessible, and well rounded.

Interested? Apply now.

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