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The new studio founded by Cliff Bleszinski and Arjan Brussee seeks a multiplayer game designer to work on its upcoming sci-fi shooter alongside the team at the Raleigh, NC Boss Key HQ.
June 5, 2015
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Location: Raleigh, NC
Founded in 2014 by Cliff Bleszinski and Arjan Brussee, Boss Key Productions is a new video game development studio based in the heart of Raleigh, NC. BKP believes in an agile, no-nonsense approach to product and studio building with an emphasis on high quality product in a friendly environment while remaining as transparent as possible to the gaming community.
Boss Key is currently partnered with Nexon on a project that is codenamed “BlueStreak” a free to play science fiction first person shooter.
Boss Key Productions is looking for a talented and versatile multiplayer game designer who's willing to get their hands dirty in a wide range of systems and gameplay designs for our competitive sci-fi shooter BlueStreak.
Responsibilities
Work as part of the gameplay team in a highly collaborative environment
Design and steer the prototyping and implementation of various game mechanics and features
Write all necessary documentation to support design concepts and goals
Work within the editor to manage and balance all appropriate stats and variables
Take a game mechanic or feature from concept to ship quality
Iterate, take feedback, iterate some more, take some more feedback, and keep iterating until we've struck gold
Requirements
At least 2-3 years experience as a multiplayer game designer working on gameplay systems and mechanics
A minimum of 1 AAA title developed alongside a moderate to large-sized team
Have a deep understanding of game balance and building multiplayer systems
Understanding of the FPS market and what its players want, while simultaneously having a broad understanding of systems and mechanics in other genres
Strong analytical and critical thinking skills
You absolutely must be open-minded and not afraid to try something new, even if it has not been done ever/successfully before
A strong working relationship and ethic when it comes to working with other development disciplines
Capable of working independently and without constant check-ins or task lists provided - quite simply, you can get it done
Excellent oral and written communication skills
Passionate all around gamer (bonus points if you include tabletop and board games to that list)
Pluses
Willing to break out of your comfort zone and wear multiple hats as a designer - UI, weapon balance, monetization, metagame and social mechanics are terms that don't scare you, regardless of how much experience you might have previously had working on them
Specialty or a strong interest in metagame systems and UI/UX is a big plus.
You and Excel are best buds
Deep knowledge of competitive multiplayer games, especially shooters, fighting games and strategy games
You abhor the smell of bullshit
Interested? Apply now.
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