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"The studio formerly known as Irrational Games" is looking for a Senior World Builder with design experience to help "craft and create our worlds" alongside the team in Westwood, Mass.
September 20, 2016
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Location: Westwood, Massachusetts
The studio formerly known as Irrational Games is looking for a Senior World Builder. In this role, you will be helping to craft and create our worlds. You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of level design.
Responsibilities:
Layout, build and light levels from initial block out to final polish in Unreal 4.
Tell deep and meaningful stories within the environment.
Work with Art Team to ensure artistic unity with the entire project.
Work with the Design Team and the Lead Environment Artist to make gameplay and Levels function harmoniously.
Collaborate in the planning of project environments.
Sketch/Model/Concept ideas for 3D environments.
Excel at consistent aesthetic and technical quality in all environments.
Prototype rough level layouts quickly and efficiently.
Level Streaming setup and implementation.
Optimize Levels for performance and memory.
What We’re Looking For:
5+ years’ experience in the game industry with at least 3 shipped AAA titles.
Possess a wealth of experience in modular level construction and lighting/atmosphere.
Unreal Engine 4 experience, including terrain/landscape editing.
Advanced understanding of Physically Based Shading materials and lighting.
Able to respond elegantly to difficult creative changes, often late in the process.
Quickly learn and adapt to art and production pipelines.
Self-motivated towards solving creative problems.
Must be eligible to work in the US and willing to relocate to Boston.
Experience in First Person Shooters and semi-open (e.g. Borderlands/Shadows of Mordor) or open world game.
Additional Requirements
Strong foundational skills including composition, design, and color theory.
Advanced 3D skills using 3DS Max (modeling)
Highly proficient using Adobe Photoshop. (texturing)
Self-motivated, ability to work well independently.
Ability to work well under pressure and with deadlines.
Excellent communication, collaboration, interpersonal, and organizational skills.
Passion for narrative First Person Shooters a plus.
Understanding of source control via Perforce or equivalent.
Quxiel or Substance Designer skills a plus.
Traditional art skills (figure drawing, landscape, animals, painting, composition, perspective, etc.) a plus.
Understanding of procedural art systems in games.
Experience working with outsourcing a plus.
Architectural knowledge.
When applying for this position:
Before applying for this position please watch this GDC talk given by Ken Levine.
Strong portfolio showcasing your most recent work, must be submitted with resume.
Interested? Apply now!
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