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Saints Row developer Deep Silver Volition is looking to bring on an experienced game systems designer (think player control, AI behavior, weapons, etc.) to work out of its Champagne, IL studio.
October 2, 2015
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Location: Champaign, IL
Volition is searching for a Senior System Designer. The successful candidate will have a proven track record designing various game systems such as player control, enemy and ally AI behavior, weapons, and difficulty balancing for AAA third-person shooters or action games. Experience in vehicle and vehicle combat is a plus.
Responsibilities
Work on cross-discipline teams to design and develop gameplay systems for the product. Specific responsibilities may include vehicles, player control, AI behavior, weapons, and/or other systems. For each area of responsibility, the Senior Systems Designer is expected to do the following:
Understand how the system fits within the strategic overview of the product design
Ensure that the player experience fulfills the vision of the game
Drive the quality, planning, scripting, pacing, implementation, and polish of the system
Provide input on milestone work assignments, estimates, and dependencies for related goals and tasks
Ensure deliverables meet expectations for completeness, quality, balance, vision, and player emotion
Ensure that relevant team members understand high-level goals for the system as well as low-level specifications, dependencies, and workflows
Evangelize for the needs of the player and work with user experience researchers to define goals for player testing and data gathering
Drive on-going competitive analysis to assess the quality and scope of the player experience against that of the competition
May be tasked with other duties and responsibilities in support of the project design team
Qualifications
At least four years of professional industry experience with significant responsibilities in systems design. Proven track record with AAA console products
Positive, professional attitude. Disciplined and self-motivated with a strong work ethic
Ability to think creatively and analytically. An in-depth understanding of how gameplay works and how to create fun, meaningful experiences for the player
Excellent communication and organizational skills. Ability to multitask and be flexible about changing role requirements
Passion for games and ability to articulate that passion clearly and analytically. A broad knowledge base of console games and RPGs
Other Information
Sample Work Required
Please provide samples of your design work. Downloadable and playable levels are preferred, but other samples may be acceptable (e.g., videos or instructions for viewing levels shipped in retail products).
Any supplemental materials demonstrating skills relevant to this position are also encouraged.
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