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We are looking for a Technical UI Designer who is a self motivated problem solver, and will play an integral role in UX development on a variety of projects and UX pipelines.
February 8, 2021
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Location: Chicago, Illinois
Disbelief is a game development studio focusing on contracting and consulting services. We’ve worked with both AAA and independent studios to help their projects ship. Notable projects we’ve worked on include Gears Tactics, Gears 5, Borderlands 3, and Spellbreak.
At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. We also believe strongly in investing in our talent and our team. Disbelief is a place to puzzle out the solutions to cutting-edge problems for industry leading projects, but also a place where people can grow their careers and skills as valued members of a stable and close-knit team.
This opportunity is for a full-time position in Chicago, IL. We are looking for a Technical UI Designer who is a self motivated problem solver, and will play an integral role in UX development on a variety of projects and UX pipelines. They will act as a bridge between the technical and artistic aspects of UX development, empowering both programming and design to achieve more than either could on their own. If you are equally capable of discussing performance and logic issues with engineers, as well as participating in critique and creative discussion with UX artists and designers, you are a candidate we are looking for. You will work on all parts UX, from concept to final art, design to implementation, as well as tools and pipeline development.
At Disbelief we work with leading edge technologies to make them perform at the top of their capabilities, and we take pride in solving problems others can't.
Key Responsibilities
Clearly communicate UX needs to engineers, and technical constraints to the UX team.
Collaborate with Artists, Designers and Engineers to spec out, and prototype new UX features
Translate concepts/wireframes into reusable components as part of a UI system for artists and designers to use.
Diagnose workflow problems in UI pipelines, then develop tools and new workflows to solve them
Assist Engineers in developing entirely new UI pipelines
Profile and optimize UI content and logic
Estimate the time it takes to complete tasks
Skills and Requirements
Degree in art, computer science, or equivalent experience
Excellent communication skills, both verbal and written
1+ years in game development, or 3+ in a related industry
Experience with version control with Perforce, Git, or equivalent
Experience with game UI platforms like Flash/Scaleform, Coherent, UMG, or equivalent.
Experience with localization
Able to build UI from start to finish, from concept/wireframe to final art and implementation
Understanding of real time rendering and experience writing shaders/materials is a plus
Experience with HTML5, Javascript, CSS a plus.
Portfolio demonstrating
UX Art and Design
Scripting ability
An eye for Animation/Motion Graphics
Proficiency in cross disciplinary tasks
Pipeline/Workflow optimization
Interested? Apply now.
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