Get a job: Obsidian is hiring a UI/UX Designer
Got a mind for interface design? Obsidian Entertainment is looking to hire a UI/UX designer to work alongside the design, art and programming teams at its Irvine, CA studio.
December 9, 2014
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UI/UX Designer, Obsidian Entertainment
Location: Irvine, CA Obsidian Entertainment is looking for an experienced, talented UI/UX Designer to join our team. The UI/UX Designer position requires a highly technical mind in addition to a good sense of layout, interactivity, and flow. The ideal candidate will have a strong understand of information architecture and how large amounts of information can be visually and functionally transformed into an attractive, intuitive user interface. Requirements - Prior experience as a UI/UX designer on at least one shipped game title (non-game industry experience on completed software products or live applications/websites may be acceptable). - Proficient working with motion graphics - vector and raster. - Willingness and ability to take ownership of the creation of a user experience from the concept stage (starting from a written design, sketches, and/or wireframes) all the way to the execution of a functional interface. - Strong understanding of how to objectively evaluate a user experience for learnability and usability, and then adjust the design of the UI based on empirical data. - Ability to continually re-evaluate, simplify, and improve existing designs to increase user acceptance. - Ability to communicate effectively between design, art and programming. - Comfortable with rapidly changing requirements and tight deadlines. - Passionate about games and gaming. Bonuses - Understanding of and comfort with existing standards for ergonomics and usability compliance (ISO, MSDN, etc.). - Proficient in Adobe Creative Suite (Photoshop, Illustrator, Flash, After Effects, etc.). - Proficient with Scaleform SDK. - Educational background in cognitive science, psychology, industrial design, engineering, or any other applied science. - Experience with any commercial game development packages (Unreal, CryEngine, Unity, etc.). - Non-UI programming or scripting experience (C++, C#, Lua, Python, etc.). - Traditional art, photography, or graphic design experience. - 3D modeling, texturing, lighting, rendering, etc. in any major 3D package. - Web design, HTML, CSS. Responsibilities - Take ownership of the entire user interface pipeline on an upcoming video game title, from design to implementation. - Understand, wrangle, and integrate huge amounts of data into a powerful, dynamic, functional, beautiful user experience. - Work with artists, game designers, and programmers to fully integrate the aesthetic, mechanical, and technical elements of the product's user interface. - Continually improve on an existing user interface, even after a product is launched. Portfolio Requirements - A portfolio that demonstrates an understanding of the entire UI/UX pipeline from concept to completion. - Examples of working interface prototypes (preferably interactive - videos may be acceptable). - Samples of UI/UX work from previous completed commercial products/websites. - Plus: Samples of traditional art or graphic design. - Plus: Samples of code/scripts. - Art resumes must be accompanied by a Website portfolio. Interested? Apply now.
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