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For everyone who wants to make their own choice-and-stat-based stories, I've created this Interactive Guide to ChoiceScript, which details the game-writing system using detailed examples, visuals, templates, error message interpretations, and more.
ChoiceScript is simple tool that creates beautiful stories of choice-based gameplay along with nuanced stat-tracking systems. I personally have written two games with it: the award-winning Creatures Such as We and the upcoming The Sea Eternal. While I loved making those games, I struggled a bit when teaching myself this system, and I knew I probably wasn't alone in my frustration. So I wrote this tutorial, the tutorial I wish had existed when I had started out learning from scratch.
ChoiceScript Interactive Tutorial
This tutorial covers everything from visualization of the medium, to descriptions and examples of every command, to help interpreting errors, to several basic templates, to tips for writing, editing, and testing.
Every command and its examples are sorted by usefulness and complexity. Along with the regular examples are examples of common mistakes that can break the game. Every page is designed to be easy to skim to easily get a quick overview, while also being able to drill down further into more specific concepts. Furthermore, the section with basic templates has a link to a dropbox folder with downloadable versions.
There are two ways to use this guide: you can go through the tutorial, which starts with high concepts and basic commands before getting more complex, or you can navigate through a list of commands and concepts to go directly to what you want.
I hope this helps inspire more people who want to get their stories and games out there to go for it and that this tutorial gives them the tools and help they need to get what they want done. Happy designing!
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