Have a look at what it's like to develop Unreal VR games -- in VR
The folks at Epic published an intriguing video to YouTube today in which company chief Tim Sweeney and technical director Mike Fricker demonstrate the Unreal Engine editor being used in VR via an HTC Vive dev kit.
![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/bltba62518415cda0e2/652fe6ddbc479f8697ef691f/default-cubic.png?width=1280&auto=webp&quality=95&format=jpg&disable=upscale)
The folks at Epic published an intriguing video to YouTube today in which company chief Tim Sweeney and technical director Mike Fricker demonstrate the Unreal Engine editor being used in VR via an HTC Vive dev kit.
This is presumably of great interest to VR game makers, especially Unreal developers, as it foreshadows a future in which the process of designing and testing a VR game is effectively seamless.
This is well in line with Sweeney's statements late last year that Epic was "putting a lot of thought" into how to best let developers work with Unreal in VR.
While technical details about what's being shown in the video today are scant -- it's yet unclear, for example, if this is meant to be a standalone editor or a component of the extant Unreal Engine editor -- Sweeney notes that the company intends to lay out more details of the project during the Game Developers Conference next month.
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