How devs design the Lego games to appeal to all ages
TT Games head of design Arthur Parsons opens up about how the studio designs and focus-tests its popular Lego games so that they're enjoyable (and accessible) for all ages.
Creating a game that’s entertaining for all ages is extremely challenging, but there’s one studio that seems to hit the mark every time.
TT Games seems an expert at making experiences for both younger and older players. It accomplishes this by sticking to the studio’s core principles of fun and authenticity, but also through ensuring there’s enough variety in the humor and the stage design.
Lego Marvel Super Heroes 2, the latest in the Lego franchise, is a great example. The game asks players to control a collection of popular Marvel heroes on a mission to defeat an evil time-traveling villain named Kang the Conqueror. Along the way you explore Chronopolis, the central hub world, completing missions, and building and destroying the Lego environments.
Appealing to fans with in-jokes
Like many of the other Lego projects TT Games undertakes, Lego Marvel Super Heroes 2 follows a particular formula to ensure it appeals to as broad an audience as possible.
Arthur Parsons, the head of design at TT Games, says the Lego games stick to two core principles in order to ensure they're broadly appealing.