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How Riot keeps League of Legends complex without sacrificing accessibility

Game design director Greg Street discusses the challenges faced and the lessons learned from developing a game for both the professional and casual players.

Alissa McAloon, Publisher

October 11, 2016

1 Min Read
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As a developer, you could decide to walk the tightrope between accessibility and depth… But it is an opportunity cost—the more effort you’re spending trying to hit both targets, the less time you have to deliver on one really well."

- Greg Street on keeping game design balanced in a recent blog post.

Riot Games has endeavored to make League of Legends a complex game without sacrificing the accessibility that makes it appealing to new players.

Game design director Greg Street explains the intricacies of making a game appeal to casual gamers while still remaining a strong presence in the competitive gaming scene.

Street discusses how this philosophy of balance has been at the heart of the game’s development since its initial release and how this core value is still reflected in League of Legends patches today. 

“The goal is never change for the sake of change, nor to make the game easier to learn in order to rope in a bunch of new players who are frightened by League’s complexity,” he explains. “Instead, the goal is nearly always to add depth to the game by taking a system that is largely solved and try and make it unsolved (and ideally unsolvable!)”

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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