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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
"Video games are ... a personal perspective on the world that’s consistent within that world. ... Someone really dug deep into their own mind to pull out something personal to say in a game."
"Video games are not a statement, like a message, but a personal perspective on the world that’s consistent within that world. It's not something that was designed by committee or designed by a marketing focus group. Someone really dug deep into their own mind to pull out something personal to say in a game."
- Double Fine founder Tim Schafer
Now that the epoch-making Kickstarter success Double Fine Adventure has been completed in the form of Broken Age, with the release of its second chapter, the studio's founder Tim Schafer has sat down with Polygon for a profile that looks back at Double Fine's history, taking in his creative ethos and his aspirations for the studio.
The profile touches on the fact that the studio has never had a runaway hit but instead consistent moderate success for its entire life. Schafer says that he'd love to make a big hit, "But we don’t want to compromise our approach to games. It would just be wrong if we tried to make a game that was imitating some other successful game."
The full profile of the lauded studio -- behind such games as Psychonauts and Brutal Legend, among many others -- is worth a read.
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