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The second installment of Build a FPS tutorials is up and running. In this lesson we learn how to setup classes within Visual Studios C++ to work with Leadwerks Engine 3.
Tutorial 1.1 of the Build a FPS has been released today and takes us another step closer in building our game.
This tutorial revolves around setting up our C++ codebase in Visual Studios. While that may sound boring compared to our previous tutorial on building a room, the ability to escape component based programming provides unrivaled flexability and power.
You can find the complete tutorial at: http://www.leadwerks.com/werkspace/page/tutorials/_/building-a-first-person-shooter-part-11-visual-studio-setup-r23
If you are curious about testing Leadwerks 3 or wish to follow along with the tutorials a trial version is available at: http://www.leadwerks.com
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