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Learn about the future of VR/AR from HTC, Intel and ARM at VRDC!

Cutting-edge companies like HTC, Microsoft and Intel are sponsoring in-depth talks about everything from where VR is now to where it's going -- and how developers can make the most of it -- at <a href=vrdconf.com/?_mc=blog_x_vdrc_le_tsnr_vrdc_x_x-nov>VRDC</a>!

October 20, 2016

2 Min Read
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The first standalone Virtual Reality Developers Conference is happening next month, and today organizers want to quickly let you know about some of the great sponsored sessions from leading innovators that show attendees should check out.

For example, cutting-edge companies like HTC, Microsoft and Intel are sponsoring excellent in-depth talks about everything from where VR is now to where it's going -- and how developers can make the most of it.

Consider the "VR Developer Roundtable: Looking Where We Want to Go" session, presented by HTC Vive, Rikard Steiber (SVP of virtual reality at HTC Vive and president of Viveport, HTC) will guide a panel of leading developers as they share their vision for what the next big thing will be for VR.

Attendees will hear firsthand from creators of popular apps and up-and-coming developers about designing immersive content, personal and social experiences, and the right monetization strategies that are helping grow their audiences and build their VR business.

And in the Intel-sponsored talk "Set Graphics to Stun: Enhancing VR Immersion with the CPU in Star Trek: Bridge Crew ", Intel's Raja Bala will explore how Ubisoft's Red Storm studio and Intel partnered to push immersion as far as possible in Star Trek: Bridge Crew -- and show you how to do the same in your game!

Also, ARM is sponsoring a talk on "Making Mobile VR/AR a Reality" from ARM principal software engineer Brad Grantham about the software and hardware features of ARM's GPUs -- and the system and graphics API extensions you need to develop high-quality VR/AR applications. 

Mobile VR and AR place high demands not only on the GPU but across the system, so Grantham will discuss the software and hardware features which can help you satisfy those demands an develop high-quality VR/AR applications.

So head over to the VRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.

And if you have a great tool, service, product, or platform that enables developers to create innovative VR/AR experiences, you can contact [email protected] or visit UBM's VRDC Sponsorships hub to learn how to become a VRDC sponsor!

VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.

Gamasutra, VRDC and GDC are sibling organizations under parent UBM Americas.

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