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<a href=vrdconf.com/?_mc=blog_x_vdrc_le_tsnr_vrdc_x_x-nov>VRDC</a> is all about exploring and discussing the latest in VR/AR game and experience design, so today organizers want to quickly run down a sample of the talks you'll find on the conference's Innovation track.
October 12, 2016
As the inaugural standalone Virtual Reality Developers Conference this November draws closer, the folks behind the conference would like to briefly showcase one of the great tracks of talks taking place during the event.
VRDC is all about exploring and discussing the latest in virtual- and augmented-reality in entertainment, journalism, retail marketing and beyond, so organizers to quickly run down a sample of the talks you'll find on the conference's Innovation track.
As an example, consider that SMI's Tom Sengelaub -- an eye-tracking expert -- will dig into the topic in his Innovation track talk "Applications of Eye Tracking in Virtual Reality."
SMI (Sensomotoric Instruments) is a world leader in eye-tracking tech, and in his talk Sengelaub will present how eye tracking can be used to personalize the 3D experience. Developers should also note he'll speak directly to how the ability to track someone's "point of gaze" revolutionizes interaction with a virtual world.
The power of eye-tracking is not limited to interaction alone, either -- In the long run, eye-tracking can make logins obsolete, and using foveated rendering, make highresolution displays possible in HMDs. Sengelaub will outline how this can be done and present both the state-of-the-art (and a leap into the future) of eye tracking in VR.
Plus, Erik Martin -- a policy advisor at the White House -- will be delivering a VRDC Innovation Track talk on "The White House Call: Virtual Reality for Grand Challenges." He'll address the ways the White House sees virtual reality as a new tool for approaching a number of significant issues.
He'll also explore efforts by the White House to utilize leading entertainment technology, and speak to how, in areas like education, VR must also help reduce the digital divide among wealthy and poor rather than expand it. This talk will call for VR as a force for good, and showcase how developers can help achieve that goal.
Also, VR pioneer Tony Parisi will be at the show to share insight into how you can start designing VR for the web.
In his talk "WebVR: Building for the Immersive Web" Parisi will run down the potential fruits of getting VR on the web, including the ability for consumers to experience VR without downloading and installing apps, and seamless transitions from one experience to another via hyperlinks.
He'll also explore how VR developers can also benefit, with the ability to deploy using open tools and existing cloud infrastructure.
Parisi further plans to deconstruct the immersive web and its underlying foundation, WebVR. WebVR comes online in late 2016, powered by a new generation of browsers including desktop Chrome and Firefox, and mobile browsers for Samsung Gear VR and Google Daydream.
So head over to the VRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.
VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.
Gamasutra, VRDC and GDC are sibling organizations under parent UBM Americas.
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