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Miyamoto wanted to make GoldenEye more family-friendly

"He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital."

Chris Kerr, News Editor

October 26, 2015

1 Min Read
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"He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital."

- GoldenEye co-designer and director, Martin Hollis.

It's one of the best - if not the best - shooters of all time, but GoldenEye co-designer and director Martin Hollis has revealed that, if Shigeru Miyamoto had his way, the game you know and love would've been very, very different. 

Speaking at the GameCity festival in Nottingham, as reported by The Guardian, Hollis explained that the Super Mario creator was concerned about the amount of close quaters violence in the Bond tie-in. An unsurprising reaction considering Nintendo's family-friendly reputation.

"One point [he made] was that there was too much close-up killing – he found it a bit too horrible. I don’t think I did anything with that input," recalled Hollis. 

"The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital."

Although Rare didn't heed Miyamoto's every word, the team tried to emphasize that the violence depicted in GoldenEye was completely fictitious by adding movie credits to the end of the game. 

"It was very filmic, and the key thing was, it underlined that this was artifice," Hollis explained. "The sequence told people that this was not real killing."

Read the full article on The Guardian website to find out more about GoldenEye's development. 

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2015

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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