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"He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital."
"He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital."
- GoldenEye co-designer and director, Martin Hollis.
It's one of the best - if not the best - shooters of all time, but GoldenEye co-designer and director Martin Hollis has revealed that, if Shigeru Miyamoto had his way, the game you know and love would've been very, very different.
Speaking at the GameCity festival in Nottingham, as reported by The Guardian, Hollis explained that the Super Mario creator was concerned about the amount of close quaters violence in the Bond tie-in. An unsurprising reaction considering Nintendo's family-friendly reputation.
"One point [he made] was that there was too much close-up killing – he found it a bit too horrible. I don’t think I did anything with that input," recalled Hollis.
"The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital."
Although Rare didn't heed Miyamoto's every word, the team tried to emphasize that the violence depicted in GoldenEye was completely fictitious by adding movie credits to the end of the game.
"It was very filmic, and the key thing was, it underlined that this was artifice," Hollis explained. "The sequence told people that this was not real killing."
Read the full article on The Guardian website to find out more about GoldenEye's development.
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