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The ever-popular Experimental Gameplay Workshop returns to GDC next year, and the event's organizers have issued <a href=http://www.experimental-gameplay.org/blog/post_id-1>a call for submissions</a> of new "experimental" video game prototypes.
November 4, 2015
Good news, game developers: Organizers of the Experimental Gameplay Workshop have this week issued a call for submissions of your cool new (playable!) video game prototypes. The more offbeat and experimental, the better.
Selected titles will earn a slot in the two-hour Experimental Gameplay Workshop session at GDC 2016 in San Francisco, which aims to showcase an eclectic mix of unusual game concepts that explore new ideas and genres.
Organized by Robin Hunicke (Journey) and Daniel Benmergui (Storyteller), the workshop affords developers from all over the industry a chance to show off concepts that stretch boundaries and -- hopefully -- move the industry forward.
In years past a number of "experimental" titles that first appeared at the EGW went on to become some of the most well-regarded games in the industry. Memorable examples include Portal, Katamari Damacy, Braid, Spelunky, and more.
To submit your own experimental prototype for this year's workshop, you must have a playable build of your game ready for consideration and fill out this official submission form.
Organizers expect to select 15-20 prototypes from the pool of submissions, and if your prototype is selected for the EGW you'll receive a full GDC 2016 Speaker Pass, allowing access to the entire conference.
This call for submissions will remain open until 11:59 PM Pacific time on Sunday, January 10th, 2016.
The Experimental Gameplay Workshop itself will take place Friday, March 18th -- the final day of the 2016 Game Developers Conference, which runs March 14-18th at the Moscone Center in San Francisco.
For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
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