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A series of blogs, armchair game-analysis, on the Deus Ex series leading up to the release of the new game. From someone who isn't a rabid fan-boy!
Continuing with the previous example from part 1, each method or approach in the mission will suit a different style of play, and, each has it’s advantages and disadvantages; both immediate for that objective and for the other objectives.
To illustrate with the example:
“The main entrance is direct and leads to your first objective that really needs to be completed before you can complete any other, but, it’ll be a hard fight to get to it through the well armed troops. The rooftop entrance is tedious to get to, but, it does allows a stealthy way into the facility, allowing you to take care of the security around the final objective below, if you are clever, by using an exploding crate to take out the bulk of the security on the ground floor – by simply picking up the crate and throwing it over the railing, it will fall and detonates four stories down, triggering a chain reaction of exploding crates on that level, which in turn, wipes out all the surrounding enemy personnel.”
This illustrate how involving and rewarding missions in Deus Ex can be, even if clunky in premise – who stores TNT like that, anyway?! I can’t say the same for Invisible War. ...MORE
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