Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Games continue to lose purpose, and so few it seems, seem to recognize this.
I'm no psychologist, but I think I've finally recognized something worth the time to write about. So now it's your turn to brutally critique me.
What is the draw to games? Why not a book or simple conversation? why the need for friction or a mountain to climb?
I think we have basic needs, appreciation is one of them. And I think as a child with that need I found comfort with other innocent and like-minded children attempting to fulfill that same desire.
I remember a childhood where I found great enjoyment breaking branches into guns, or using them as swords. I wanted to be the hero ~ the good guy ~ the appreciated. As technology changed I tried to get that same love/admiration from video games. I found it many times, but I found it thorough healthy personal interaction not in the subject of the game I played.
I played hard and tried to win because I wanted to keep recieving the appreciation for being good at something.
I think video games today, now, 30+ years later don't offer that in the same personal way ~ not to adults anyways. they don't offer the sincere consideration for hard work in your fun. They aren't 1 on 1 experiences and when they are it's "a job well done" but not really admiration. It's a shadowy reward for something I've never quite lost the desire to have.
What attracts me to continue play then? Am I trying to avoid an unforgivably evil world?
I think in part it's a connection to those things I enjoyed aside from the admiration like, creativity, purogative, childhood memories I connected to meaning and the riddle of God.
I think games are as good as any ~ and safer in a lot of respects to failed relationships and an often ugly reality.
But well polished games, commercially bent don't offer that, really at all. And so I am left with sticks as guns (shooters), creativity without personal connection, choice in 3 thinly veiled simple-minded and honestly unimportant avenues, and "achievements" instead of real people with admiration. And lets not forget God which is without question misrepresented badly, at best a characture.
I have been playing fantasy games and immersed long enough to know the difference between a good representation of an idea and a poor one. I am one of the few it seems that can tell this recent depiction of "The Hobbit" on screen, is a terrible commercial sin against the original work of art by JRR Tolkien.
So what good are video games that don't reward the player in a meaningful way?
Read more about:
BlogsYou May Also Like