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Tabletop: Analog Game Design

ETC Press, the publishing arm of Carnegie Mellon's Entertainment Technology Center, has just released a book I co-edited with Drew Davidson, entitled Tabletop: Analog Game Design.

Greg Costikyan, Blogger

August 8, 2011

1 Min Read
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ETC Press, the publishing arm of Carnegie Mellon's Entertainment Technology Center, has just released a book I co-edited with Drew Davidson, entitled Tabletop: Analog Game Design.

It's a diverse set of essays by game designers, both digital and tabletop, as well as by game studies academics. Some discuss tabletop game design, others analyze games they admire, and others talk about other things that impinge on tabletop games. You can read it online, download it in plaintext, or buy either a physical or e-book version from the book's page at ETC Press.

Among the pieces I like best are Stone Librande talking about the games he designs every year as Christmas presents for his kids; Lew Pulsipher on the difficulties in designing three-player games; and John Sharp on Pandemic and why most serious games suck. Ian Schreiber, who sometimes posts here, has a piece on Settlers of Catan. Other contributors include Jim Dunnigan, Dave Parlett, Richard Garfield, Peter Olotka, John Kaufield, Chris Klug, Kevin Jacklin, Ira Fay, Brian Magerko, Simon Ferrari, Matthew Berland, Pat Harrigan, Noah Wardrip-Fruin, Ray Mazza and Brenda Bakker Harger.

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Greg Costikyan

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Greg Costikyan has designed more than 30 commercially published board, role playing, computer, online, social, and mobile games, including five Origins Awards winners (ludography at www.costik.com/ludograf.html); is an inductee into the Adventure Gaming Hall of Fame; and is the recipient of the GDC Maverick Award for his tireless promotion of independent games. At present, he is a freelance game designer, and also runs Play This Thing!, a review site for indie games. He is also the author of numerous articles on games, game design, game industry business issues, and of four published science fiction novels.

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