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The careful design considerations behind Shovel Knight's alternate-gender sprites

Yacht Club Games offers insight into the process of creating alternatively gendered bodies for the main characters in Shovel Knight without falling victim to pink-bow-and-skirt tropes.

Alissa McAloon, Publisher

February 28, 2017

1 Min Read
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"The female cast in [Mega Man and Super Mario 3] consists of either token additions or damsels in distress. We wanted to do something to better address this oversight..."

- Yacht Club Games details how the era of games that inspired Shovel Knight also inspired the decision to design per-character gender options.

One of the stretch goals for Shovel Knight’s initial Kickstarter campaign way back in 2013 stated that creator Yacht Club Games would eventually include both male and female versions of major characters found within the game. 

In a recent blog, the developer detailed the different considerations taken by the team while drafting the sprites and features for what they called body swap mode. The full read over at Polygon contains some solid lessons for developers on what to keep in mind when redesigning or even initially creating the look of male and female characters within a game. 

In Yacht Club Games’ case, some of the challenges faced were creating designs that avoided tropes, stayed true to each character’s personality, and matched the hitbox of the original sprite.

The team also tried its best to keep inclusivity in mind by allowing for players to individually select a masculine or feminine appearance, and separately assign pronouns to each character. To a similar tune, the feature was originally pitched as a gender swap, but was renamed body swap during development. 

The full post over at Polygon runs through the design process for alternate versions of King Knight, Shovel Knight, Shield Knight, Black Knight, and Enchantress and contains both production art and further explanations the self-imposed rules Yacht Club Games kept in mind when workshopping each redesign.

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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