Sponsored By

The Semblance devs explain their platform-altering design process

The developers behind Semblance sit down to share some insight on making smart puzzles and prickly platformers.

Bryant Francis, Senior Editor

July 6, 2018

1 Min Read
Game Developer logo in a gray background | Game Developer

In a few weeks, platform-manipulating platformer Semblance will be landing on PC and the Nintendo Switch. It's a neat little game that, according to its developers came both out of a love for puzzle games and a process that helped them turn bugs into fun features. 

Over on the Gamasutra Twitch channel today, we were lucky enough to chat with Semblance developers Ben Myres and Cukia "Sugar" Kimani, who discussed everything from how the game's color scheme helps it draw in an audience to the pluses and minuses of making games in South Africa.

For your convenience, we've embedded that conversation above this article. Take a listen if you're curious about some of the underlying tech behind Semblance

And while you're at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like