The struggles of making a "good game"
James Fuller, CEO of Anti Eye Craft Gaming, goes over the struggles of making a game "good".
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Stop right there.
If you came to this article for professional advice then turn back and search for something by someone here who's a professional.
Still here? Okay. So this article is about how hard making a game is and I will be going over what I think make a game good. You do not have to agree with me as these points will be my own opinion based on my limited experience in the indie gaming community.
Number One: The game needs to look good and/or original in a good way.
If your game doesn't look good and/or doesn't have an "original" appearence then that means that your game will either turn away potential customers or blend into the crowd of other titles under the same genre.
Let me explain. A "good" game must look different from other games so that people will not turn away from clicking on your game. If your game looks like "Candy Crush" then your game will be completely lost in a sea of copies of the original "Candy Crush". DO NOT make your game look like a "Candy Crush" clone. If you think your game is good then compare it to other games in the genre. If your game looks like a clone then it has less chance of surviving on the market. If your game is like "Candy Crush" then put your own little spin on it. The developer known as "Artix Entertainment" made a game that is similar to "Candy Crush" or other color-matching games of the sort called "Battle Gems" but they used their heads and made the game appear different and more unique. Sure it's close to others in it's genre but does "Candy Crush" have different character skins?
Number Two: Is the music all that good?
If your game looks "original" then that's good but what about the music? Is the music all that good? This isn't the early 90's afterall so music that sounds like the "Atari" isn't going to cut it against games like Nintendo's "Pokemon Moon" or "Pokemon Sun". Make sure that the music sounds good when paired with the level and with what the level and/or game is about. If you have music that sound like a race track then pairing it with a forest area in an RPG isn't going to make people want to go to that area.
Number Three: The gameplay or bust.
Does your game feel like any effort was put into it? It doesn't matter if you spent 5 years developing it and spent 50 million dollars on making the game, if the game doesn't feel quite right then it'll leave a sour taste in the player's mouth. Spend some time and/or money on getting a quality tester team or your friends, relatives, pets; to play it. If enough people enjoy it before it's release then that means it's ready and your game will entice many people to play it.
That's all.
If you got these three points down then most people will care about and enjoy your game. However, there are other factors that depend on the genre of game you are making. You want professional advice on this then go search for someone who knows more about that then I do like I said at the top. Try to research your target audience or something. Ask people what they want.
I hope you enjoyed this article. I am James Fuller, CEO of Anti Eye Craft Gaming and I've been in the gaming industry since way back in 2013 or so. You can check out my company's official website at: http://www.editey.com/preview/0B1s-FYkHZvBfbTA3WWR2RHNIYU0/index.html?email=[email protected]
You can also email us directly with: [email protected]
Thank you for reading this article.
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