UK charity creates "DevKit" to teach game devs about motor accessibility
DevKit maker Special Effect has spent decades working with physically disabled players.
![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/bltf24c69ad7729c51f/650f03193c36ff218e1b6144/DevKit_Header.png?width=1280&auto=webp&quality=95&format=jpg&disable=upscale)
UK charity Special Effect has launched a new online resource called 'DevKit' to help developers improve the motor accessibility of their games.
DevKit pulls on the charity's decades of experience working with physically disabled players, and contains over 40 videos full of accessibility principles, best-practice suggestions, and examples of pre-existing accessibility solutions.
Structurally, DevKit breaks down motor accessibility into seven main topics covering everything from input devices and action mapping to analog sensitivity and simplification.
"Our in-person assessments have given us an invaluable insight into the kinds of accessibility features that could make a literally game-changing difference to the gamers we help," said Dr Mick Donegan, Special Effect founder and CEO.
"The SpecialEffect DevKit breaks these improvements down into detail, explains why they might be useful for some players, and shows developers examples of how they might create and implement them into their own games."
Anybody interested in checking out DevKit should click right here.
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