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Unity acquires ProBuilder level design tool and hires its creators

ProBuilder, created by Gabriel Williams and Karl Henkel, lets developers design, prototype, and rapidly playtest levels directly in Unity.

Chris Kerr, News Editor

February 16, 2018

1 Min Read
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Unity has acquired the ProBuilder team and added the 3D modeling and level design tool to its creative suite. 

ProBuilder, created by Gabriel Williams and Karl Henkel, lets developers design, prototype, and rapidly playtest levels directly in Unity.

The tool packs a plethora of useful features like procedural shapes, in-scene UV controls, and indefinitely editable shapes, and has been used in games such as Superhot, Tacoma, Innerspace, and Manifold Garden

Starting today, ProBuilder will become part of the Unity feature roadmap, and all be available to Unity subscription plan holders at no extra cost. 

As part of the deal, both Williams and Henkel will also join Unity, though it's not clear what their new roles will be. 

You can learn more about ProBuilder, including how to get your hands on the toolkit, over on the Unity blog.

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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