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I revisit Sim City 4 a week before the launch of the sequel, and talk about some of the weaknesses in it's simulation of city systems like zoning and mass transit.
Sim City 5 (renamed simply as SimCity) is set to come out next week, and like every other armchair urban planner I’m excited to see what Maxis has come up with after a decade away from this storied franchise. Other games have filled in admirably while it was away (CitiesXL and Cities in Motion to name a couple) so I’m excited to see what they have to offer, despite the annoying always online requirement.
To refresh my memory and to really help me appreciate the changes, I decided to download Sim City 4’s Deluxe Edition via Steam last weekend and create a new city according to a couple of parameters, Specifically I wanted a city that:
Offers mixed use development
Emphasizes pedestrian and mass transit traffic over cars.
Walkability is the new buzzword in urban planning circles these days, and I have to admit I’ve swallowed the Kool-Aid on this. Living in a city (Metro Manila) with terrible walkability and awful mass transit, I’m using Sim City to build the city of my dreams as a form of catharsis.
Mixed Use Development
Mixed use development is a philosophy in urban planning has been on the rise in the past few decades. Prior to the twentieth century most cities featured mixed use areas because of walkability and lack of space. Rapid industrialization changed that because it introduced numerous factories that produced affordable goods but also contributed a lot of pollution to their surroundings.
Workers at these factories couldn’t afford decent housing, so they lived in ramshackle buildings that were a health hazard in more ways than one. They made cities terrible places to live. The Garden City Movement, which introduced the idea of zoning residential areas away from industrial areas, materialized during this time. This was the accepted course of Urban Planning in the early 20th century, and Sim City inherited the zoning laws that were codified in the United States in the 1920s.
Since then the tide has turned against strict zoning, and mixed use development and increased walkability is once again in vogue, with proponents citing the benefits of increased health and reduced pollution (more walking, less car use), amongst other
things.
Simcity 4 doesn’t allow for mixed use development in this sense, but it does allow you to mix zoning a little bit, at least while your citizens are still poor. This starts to fall apart once your citizen start getting wealthy though, and become much snootier about living next to a factory. The alternative is to build the traditional zoning grids but to have different zones adjacent to each other, simulating mixed use development.
Pedestrians walk to work
Sim City 4 didn’t have mass transit as its top priority, something that Maxis tried to rectify with its “Rush Hour” expansion. That expansion introduced one of my favorite Sim City tools : Route Query. It still fascinates me to know exactly how my sims are getting to and form work, which I used to good effect when planning my fake mixed-use development, as seen above.
Unfortunately despite this addition the public transport options in Rush Hour are both woefully inadequate and sometimes just a pain to use. There’s no bus routing tools of any kind, and the player simply plops down a bus stop and hopes that the transit authority sorts it out.
Subways are excruciating to build, and a couple of mistakes laying down subway tracks can bleed your budget dry. Games like Cities XL may be more limited in other ways, but their transport options were top notch, allowing you to build a bus station of a certain capacity then routing the buses around the city according to demand.
What a lazy guy
More pedestrians that car users
I also had a very small train system running at this point, which attracted maybe 200 passengers or so. The limited car traffic meant that the majority of my roadways were actually streets, meaning marginally less maintenance costs. Fewer cars also meant less air pollution, which helped offset the the pollution generated from my mixed use policy of scattering industrial areas throughout the city.
Sim City 5
After dealing with the limitations of the Sim City 4 engine, I’m excited to see what Sim City 5 has to offer. Maxis has already announced that there will be no mixed-use zoning, which is a shame. you’d think that in 10 years they could have thought of a way to integrate that into the game.
With regards to mass transit, Maxis promises a wealth of options including bike lanes, but I have yet to read anything into how much control you can have over routing buses. Given that massive improvements have been made to transit simulation in the decade since SimCity 4, I would be devastated to find out that SimCity 5 still has limited transit options. I’m hopeful though, and looking forward to March 5!
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