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Valve's Chet Faliszek on VR development: 'We don't know anything'

Valve's Chet Faliszek delivers a compact 20-minute talk at Slush Play 2015 about Valve's approach to VR development, which (for now) seems to be all about experimentation and knowledge-sharing.

Alex Wawro, Contributor

June 3, 2015

1 Min Read
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"Hello, I'm Chet Faliszek from Valve. Welcome to my talk on VR in 2015. We don't know anything."

- Real talk.

Back in April the Finnish startup conference Slush launched its inaugural Slush Play, a two-day event aimed at bringing together game makers and other industry professionals to talk about the state of virtual reality game development.

Among the speakers was Valve's Chet Faliszek, a lead writer at the company who has been heavily involved in its virtual reality development efforts.

He took the stage to deliver a compact 20-minute talk about Valve's outlook on VR development in 2015, which seems to boil down to "None of us know what the hell we are doing, so let's all try everything and share with each other," in order to minimize the potential for virtual reality games to be so overwhelmingly nausea-inducing that people turn away from them en masse.

To facilitate that goal, Faliszek shared a few anecdotes from Valve's own VR development efforts and the lessons learned in his talk, which you can watch now for free over on the Slush Play YouTube channel.

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